2020年第二届GSIC全球STEAM教育创新峰会盛大启幕

峰会介绍(About GSIC)

教育无国界,全球一体化。随着STEAM教育的全球盛行,以STEAM教育为基础的人工智能方面人才的培养,已成受到全球各国的重视。为了落实联合国2030年可持续发展战略,联合国领导制定了一项联合国青年战略,充分挖掘青少年作为变革推动者的可能性。换言之,也就是在全球范围内大力推广和支持青少年的培养,使之成为未来社会的中流砥柱。

Education knows no borders and is globally integrated. With the global prevalence of STEAM education, the cultivation of talents in artificial intelligence based on STEAM education has become the focus of countries all over the world. In order to implement the United Nations 2030 Sustainable Development Strategy, the United Nations leadership has formulated a United Nations Youth Strategy to fully tap the possibilities of young people as agents of change. In other words, it means to vigorously promote and support the cultivation of young people on a global scale, making them the mainstay of the future society.

目前,在我们国家的全球化战略下,亟需一大批拥有核心能力与专业技能,兼具国际视野的复合型人才。未来在提升国家整体实力上,在应对快速发展的科技时代,科技人才的培养都是一项极为重要的工程。STEAM教育作为多学科融合的综合教育模式,已经在全球普及,广泛应用到提升青少年科技素养的实践中。

At present, under our country's globalization strategy, there is an urgent need for a large number of interdisciplinary talents with core capabilities and professional skills and an international perspective. In the future, the cultivation of scientific and technological talents is an extremely important project in improving the overall strength of the country and responding to the fast-developing technological era. STEAM education, as a comprehensive education model integrating multiple disciplines, has been popularized all over the world and is widely used in the practice of improving the scientific and technological literacy of young people.

为了更快更好地促进国际STEAM教育的发展,提升全社会青少年儿童的科学素养,在联合国教科文组织,以及北美少儿科技教育协会的指导下,2020年,GSIC 全球STEAM教育创新峰会组委会整合全球化资源,发起全球“第二届STEAM教育创新峰会”将于12月15日在中国上海隆重举行。

In order to promote the development of international STEAM education faster and better, and improve the scientific literacy of the youth and children of the whole society, under the guidance of UNESCO and the North American Children’s Science and Technology Education Association, in 2020, the GSIC Global STEAM Education Innovation Summit Organizing Committee Integrating global resources and launching the global "Second STEAM Education Innovation Summit" will be held in Shanghai, China on December 15th.

本次峰会旨在构建STEAM教育行业全球化专业平台,引进国际先进教学经验和模式,研究行业发展趋势,探讨具体执行落地方法,为STEAM机构提供课程、赛事、师资、运营等方面有价值的参考,大力推进国内STEAM教育发展进程。时逢2020年全球战疫期间,GSCI峰会第二届便面临这样的考验。因此本届峰会的定位从“循时事、促扶持”角度出发,以聚力・赋能为核心思想,整合全球优质资源,为我国STEAM教育行业在逆势中崛起提供新的思路和策略。

This summit aims to build a global professional platform for the STEAM education industry, introduce international advanced teaching experience and models, study industry development trends, discuss specific implementation methods, and provide STEAM institutions with valuable references in terms of courses, competitions, teachers, and operations. , Vigorously promote the development of domestic STEAM education. During the global war epidemic in 2020, the second GSCI summit will face such a test. Therefore, the positioning of this summit starts from the perspective of "according to current affairs and promoting support", with the core idea of cohesion and empowerment, integrating global high-quality resources, and providing new ideas and strategies for the rise of my country's STEAM education industry against the trend.

峰会主题 (Theme)

开放、创新、融合、超越

Openness, innovation, integration, transcendence

开放是一种态度,是STEAM教育行业从业者的必备格局

Openness is an attitude and a necessary pattern for practitioners in the STEAM education industry

创新是一种方式,是STEAM教育行业向着更高更新发展目标前进的重要途径

Innovation is a way and an important way for the STEAM education industry to move towards higher and newer development goals

融合是一种状态,是STEAM教育在全球化进程中的重要表现形式

Integration is a state and an important manifestation of STEAM education in the process of globalization

超越是一种挑战,是STEAM教育对从业者提出的重要挑战

Surpassing is a challenge and an important challenge that STEAM education poses to practitioners

指导单位(Guidance)

联合国教科文组织

UN Educational, Scientific and Cultural Organization

北美少儿科技教育协会

NAYTEA. North American Youth Technology Education Association

主办单位( Sponsor)

GSIC-全球STEAM教育创新大会组委会

Global STEAM Innovation Conference (GSIC) Committee

拟邀嘉宾(Distinguished guest)

峰会亮点(HIGHLIGHTS)

专业性 Professional:

以STEAM教育/创客教育专业内容研讨为主题的大会

Conference with the theme of STEAM education/maker education professional content seminar

全球化Globalization:

国内首个以全球化资源为主的行业大会,与会嘉宾与观众来自全球数十个国家

The first domestic industry conference focusing on global resources, with guests and audiences from dozens of countries around the world

权威性Authoritative:

联合国大使现场演讲,国际知名行业大咖现场分享,国内STEAM教育TOP10企业创始人/首席科学家,国内知名理工/师范类院校教授分享,行业年度奖项发布,国际赛事现场盛典

United Nations ambassador on-site speech, internationally renowned industry experts on-site sharing, domestic STEAM education TOP10 company founders/chief scientists, domestic well-known science and engineering/normal college professors sharing, industry annual awards released, international events on-site grand ceremony

内容创新Content innovation:

针对行业痛点,剖析课程和教学弊端,提供优质解决方案,整合全球优质教学资源,创新国内STEAM教育(教学方法、教育)

Aiming at the pain points of the industry, analyze the shortcomings of courses and teaching, provide high-quality solutions, integrate global high-quality teaching resources, and innovate domestic STEAM education (teaching methods, education)

参会对象Participants:

参会人员包括STEAM教育机构/学校老师、校长、投资人、行业专家、人工智能专家以及对STEAM教育行业感兴趣的社会人士

Participants include STEAM education institutions/school teachers, principals, investors, industry experts, artificial intelligence experts, and social people interested in the STEAM education industry

影响力广Wide influence:

STEAM教育TOP企业参与,国内外数十家高校教育/专家现场分享,明星老师现场签名售书、几百家主流平面、网络及电视媒体积极参与,权威直播平台千万流量支持

STEAM education TOP companies participate, dozens of domestic and foreign university education/experts share on-site, star teachers sign on-site book sales, hundreds of mainstream print, Internet and TV media actively participate, and authoritative live broadcast platforms support tens of millions of traffic

资源对接Resource docking:

联合国优质项目发布与对接,steam教育全球化研究中心会员现场招募、国际赛事现场决赛观摩与组织对接,全球优质教育资源项目发布与签约

United Nations high-quality project release and docking, steam education globalization research center is now recruiting, international competition on-site final observation and organization docking, global high-quality educational resource project release and signing